RoomSessionMember
Represents a member of a room session. You receive instances of this type by listening to room events, for example on a RoomSession object.
The state of RoomSessionMember objects, for example member.visible
, is
immutable. When you receive instances of RoomSessionMember from event
listeners, the state of the member always refers to that specific point in
time and remains fixed for the whole lifetime of the object.
Example
Getting a RoomSessionMember instance when a user joins a RoomSession:
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
onMemberJoined: (member) => {
console.log("RoomSessionMember:", member);
},
});
}
});
Properties
audioMuted
• audioMuted: boolean
Whether the outbound audio is muted (e.g., from the microphone).
currentPosition
• Optional
currentPosition: VideoPosition
Current position of this member in the layout.
deaf
• deaf: boolean
Whether the inbound audio is muted.
id
• id: string
Unique id of this member.
inputSensitivity
• inputSensitivity: number
Input level at which the participant is identified as currently speaking. The default value is 30 and the scale goes from 0 (lowest sensitivity, essentially muted) to 100 (highest sensitivity).
inputVolume
• inputVolume: number
Input volume (e.g., of the microphone). Values range from -50 to 50, with a default of 0.
meta
• meta: Record<string, unknown>
Metadata associated to this member.
name
• name: string
Name of this member.
onHold
• onHold: boolean
Whether the member is on hold.
outputVolume
• outputVolume: number
Output volume (e.g., of the speaker). Values range from -50 to 50, with a default of 0.
parentId
• Optional
parentId: string
Id of the parent video member, if it exists.
requestedPosition
• requestedPosition: VideoPosition
Position requested for this member in the layout. This may differ from
currentPosition
if the requested position is not currently available.
roomId
• roomId: string
Id of the room associated to this member.
roomSessionId
• roomSessionId: string
Id of the room session associated to this member.
type
• type: VideoMemberType
Type of this video member. Can be 'member'
, 'screen'
, or 'device'
.
videoMuted
• videoMuted: boolean
Whether the outbound video is muted.
visible
• visible: boolean
Whether the member is visible.
Methods
audioMute
▸ audioMute(): Promise<void>
Mutes the outbound audio for this member (e.g., the one coming from a microphone). The other participants will not hear audio from the muted participant anymore.
Returns
Promise<void>
Example
In this example, we mute the audio of the member when they join the room.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the audio of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.audioMute();
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
audioUnmute
▸ audioUnmute(): Promise<void>
Unmutes the outbound audio for this member (e.g., the one coming from a microphone) if it had been previously muted.
Returns
Promise<void>
Example
In this example, we mute the audio of the member when they join the room and
unmute it after 5 seconds.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the audio of the RoomSession member when they join the room and unmute it after 5 seconds
onMemberJoined: async (member) => {
await member.audioMute();
setTimeout(async () => {
await member.audioUnmute();
}, 5000);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
remove
▸ remove(): Promise<void>
Removes this member from the room.
Returns
Promise<void>
Example
In this example, we remove the member from the room when they join the room after 5 seconds.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Remove the RoomSession member when they join the room
onMemberJoined: async (member) => {
setTimeout(async () => {
await member.remove();
}, 5000);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setDeaf
▸ setDeaf(value
): Promise<void>
Mutes or unmutes the inbound audio for the member (e.g., the one played through this member's speakers). When the inbound audio is muted, the affected participant will not hear audio from the other participants anymore.
Parameters
Name | Type | Description |
---|---|---|
value | boolean | Whether to mute the audio. |
Returns
Promise<void>
Example
In this example, we mute the audio of the member when they join the room.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the audio of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setDeaf(true);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setInputSensitivity
▸ setInputSensitivity(params
): Promise<void>
Sets the input level at which the participant is identified as currently speaking.
Parameters
Name | Type | Description |
---|---|---|
params | Object | - |
params.value | number | Desired sensitivity from 0 (lowest sensitivity, essentially muted) to 100 (highest sensitivity). The default value is 30. |
Returns
Promise<void>
Example
In this example, we set the input sensitivity of the member when they join the room.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Set the input sensitivity of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setInputSensitivity({ value: 80 });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setInputVolume
▸ setInputVolume(params
): Promise<void>
Sets the input volume for the member (e.g., the microphone input level).
Parameters
Name | Type | Description |
---|---|---|
params | Object | |
params.volume | number | Desired volume. Values range from -50 to 50, with a default of 0. |
Returns
Promise<void>
Example
In this example, we set the input volume of the member when they join the room.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Set the input volume of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setInputVolume({ volume: -10 });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
setOutputVolume
▸ setOutputVolume(params
): Promise<void>
Sets the output volume for the member (e.g., the speaker output level).
Parameters
Name | Type | Description |
---|---|---|
params | Object | - |
params.volume | number | Desired volume. Values range from -50 to 50, with a default of 0. |
Returns
Promise<void>
Example
In this example, we set the output volume of the member when they join the room.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Set the output volume of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.setOutputVolume({ volume: -10 });
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
videoMute
▸ videoMute(): Promise<void>
Mutes the outbound video for this member (e.g., the one coming from a webcam). Participants will see a mute image instead of the video stream.
Returns
Promise<void>
Example
In this example, we mute the video of the member when they join the room.
This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Setup listerner for when a room starts
await videoClient.listen({
onRoomStarted: async (roomsession) => {
roomsession.listen({
// Mute the video of the RoomSession member when they join the room
onMemberJoined: async (member) => {
await member.videoMute();
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});
videoUnmute
▸ videoUnmute(): Promise<void>
Unmutes the outbound video for this member (e.g., the one coming from a webcam) if it had been previously muted. Participants will start seeing the video stream again.
Returns
Promise<void>
Example
In this example, we mute the video of the member when they join the room and
unmute it after 5 seconds. This example assumes that you already have a RoomSession
active
and members are joining the room.
import { SignalWire } from "@signalwire/realtime-api";
// Intialize the SignalWire Client
const client = await SignalWire({ project: "ProjectID Here", token: "Token Here" })
// Access the video client from the SignalWire client
const videoClient = client.video;
// Listen for a room to start
await videoClient.listen({
onRoomStarted: async (roomsession) => {
// Listen for a member to join the room
roomsession.listen({
onMemberJoined: async (member) => {
// Mute the video of the RoomSession member when they join the room
await member.videoMute();
// Unmute the video of the RoomSession member after 5 seconds
setTimeout(async () => {
await member.videoUnmute();
}, 5000);
},
onMemberUpdated: async (member) => {
console.log("Member Updated:", member.name);
}
});
}
});